Day Two in the Palace…
…after a good night’s sleep, with some healing to cover the wounds taken from the warehouse fight, the heroes find themselves engaged with Darga’s taste in ‘entertainment’. Knowing that to learn anything they need to curry favour with the Hutt, the heroes take part as much as their allegiance allows.
The morning brings a series of gladiator fights, and when Darga asks if the heroes would like to prove how good they claim to be (with the idea that they want to join his organisation), the heroes agree to fight one of the Hutt’s top teams: a seemingly fearsome team of five foes, three gamorreans, a blaster carrying rodian, and a custom-made killer droid armed with a grenade launcher: the Karg Brothers, Zayda, and RX-7246.
High above the gladiator pit, Darga the Hutt presides over the beginning of the match, looking down on you with a slimy grin. Standing just to his left is the protocol droid translator, who relays the Hutt’s decree down to you: “Fight for the chance to be my personal gladiator team! Riches and fame for all who are strong enough to seize them!” With that, the Hutt blows a massive horn that echoes throughout the open gladiator pit. Dirt crunches underfoot, and flickering light shines on you from the lamps mounted around the perimeter.
And as his words die down, before the signal to fight is given, the melee begins when the Droid of Doom blasts away, aiming for the opposition’s droid; Tracer follows his lead, but sadly both miss.
The fighting is once again quick and ferocious, lasting a little over a minute as axes swing, lightsabres buzz and blaster bolts fly; along with a couple of deadly fragmentation grenades.
Zayda falls fairly quick, injured by Tracer, and then felled by the former Clone Trooper. The RV unit manages to seriously injure both Valdor and Tracer, but they remain standing and with Valdor’s skill at healing, both remain able to fight. The Droid of Doom blasts away, hitting and wounding the Brother Karg, and with a perfectly aimed shot manages to destroy RX-7246, scattering his smouldering parts all over the arena. Riddick finds himself in melee with the Karg Brothers again and again, their hefty axes falling short most times, and his lightsabre parrying blow-after-blow-after-blow; then his allies help, and in quick succession Tracer and the Droid of Doom take out the Brothers, knocking two unconscious, killing one.
Darga is impressed, more so because they didn’t kill all of his best team.
As the day draws on, in the afternoon Darga the Hutt announces it is time for the daily Droid Race: using special visor that connect a person to the droid/racing vehicle, the operator remotely controls a droid racer around a course set-up in the blood-stained arena. Once again, the Hutt asks the heroes if they would like to participate, and Valdor agrees.
A three-lap course, Valdor starts off behind two opponents, but just marginally ahead of Igren Demos. But then the droid controlled by an aggressive gamorrean, who rams Igren right out of the race, much to his annoyance. In the second lap, Valdor just pulls in the lead, and then ultimately wins by default when his two opponents decide to ram each other, and take themselves out of the race. Again, Darga finds it amusing and even goes so far as to reward Valdor a gaudy necklace worth a good 200 credits.
As evening approaches, several disgruntled slavers, of the small time Iron Ring, storm into the throne room, demanding to speak. Their Zabrak leader says: “The slaves you have been selling us are worthless, Darga! They have been dying before we can even get them to market. They are used
up—second-rate! I want my credits back for the last four shipments!”
As the Hutt argues, Tracer and Valdor both spot a twi’lek slave that came with the slavers, slipping poison in Darga’s drink: Valdor knocks the drink over, while Tracer shouts out what has just happened and alerts the Hutt. Darga the Hutt is angry, but very pleased that the heroes have just- maybe- saved his life; the slavers submit to the Hutt’s deal and slink away, scared of repercussions.
Now in the Hutt’s favour, the heroes are given their own guest rooms and after a feast, the palace goes to sleep.
And during the night…